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Creating Culture with Claus Raasted | #21

Creating Culture with Claus Raasted | #21

 
Claus Raasted, LARP guru and behavior designer, talks about creating culture within teams

Claus Raasted, LARP guru and behavior designer, talks about creating culture within teams

 

Win a free ticket to the College of Extraordinary Experiences


Claus Raasted is giving away one free ticket to the College of Extraordinary Experiences, the experience design conference he mentions in this episode, valued at 7,200€. Enter by February 28, 2018 11:59 pm PST. The winner will be announced on March 1st.

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Claus Raasted is an experience and behavior designer who creates Live Action Role Play (LARP) events, where groups of strangers come together to collaborate on co-creating their shared experience. This is especially relevant when facilitating the design process with groups of people who are not used to working together (such as different divisions, company partners, or even community members).

We discuss how to help a group of collaborators become comfortable enough as a team to co-create something great. 

Make culture visible first, and then you can talk about it and teach people.
— Claus Raasted, LARP Guru and Behavior Designer
Claus Raasted, co-founder of College of Extraordinary Experiences

Claus Raasted, co-founder of College of Extraordinary Experiences

References

Article: Three Important Steps in Building A Team

The 0-4 Model for Project Work

 

Connect with Claus

College of Extraordinary Experiences

Claus Raasted Medium Blog

Dziobak Larp Studio

Claus Raasted LinkedIn

Design Challenge

For teams who are used to working together:
Try a team building activity to help strengthen your team or company culture - write down five things that your group or team interacts, and then talk about it. Examples can include greetings, topics that are taboo, and other interactions. 

For teams that are not used to working together:
Your team has to work together to draw an animal, in groups of 4. Three of the team members secretly decide which animal to draw and the fourth has to draw it without knowing in advance what it is. Each person has a role.

Person 1 draws the animal but their eyes are closed and they can't speak.
Person 2 can speak one word at a time.
Person 3 can't speak but can make animal sounds.
Person 4 can't speak but can touch/guide the person who is drawing.

Developing Confidence as a Designer with Lauren Currie, OBE | #20

Developing Confidence as a Designer with Lauren Currie, OBE | #20